We put together a small video featuring our new ragdoll being put to the test. Partly to trial stability, mainly for fun.
Currently we're focusing on getting basic movement and combat into the game. Running, jumping, falling, kicking and characters ragdolling make up the focus of our current sprint.
We looking to make something functional and fun to submit for IGF in October. We're not sure it's a deadline we can hit, but we're going to try.
The next major step will be getting limb removal re-implemented into the game, with all the new design changes included.
We're itching to get limbs coming off again, and the new system should be a big improvement.